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May 22, 2014

Kanon and simplicity

Back in Kanon's day, the whole idea of the ren-ai game was a quest for pr0n. A Japanese off-shoot of Leisure Suit Larry, if you will. As such, the difficulty of getting the result mattered. The harder one had to work, the more valuable the sex scene became, or so the wisdom went. Kanon, however, redefined the rules completely. It is extremely simple to play. There are no magic reloads, looping conversations, hidden dialogs.[0] The player makes natural choices which lead to a natural outcome. I only had to reload once.[1] The value of the game is not in its difficulty, but in its content. It's the value of spending the time with its characters in its magical world.[2]

So, the versions of Kanon with the sex cut out are just as beloved as the H-rated original. Which is to say, all of them. I was not there, but I think it was necessary to have sex scenes in order to draw the players of the period in. They would not understand the concept of ren-ai without the final CG. Once they were familiar with the concept, the hook could be discarded. Came for the porn, stayed for the story.

[0] Strictly speaking, one must reload to get on Sayuri mini-arc of Mai path. But it does not matter.

[1] To get on Shiori path, one must refuse to go to school to retrieve Nayuki's notebook. That was not a natural choice.

[2] We now have games that combine great story and great difficulty. When I played Toradora Portable, I only managed to snatch Minorin once.

Posted by: Pete Zaitcev at 08:43 PM | No Comments | Add Comment
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